Astronomy Programming

Today I'm attending a workshop on "astroinfomatics" at Microsoft Research, and one question that has come up all morning is: how much computer science do we need to teach astronomy students?


Here is my summary slide on the problem
Clearly there is need for people at all levels of expertise, but how much do you need to know to actually do research? What do you think?

1 comment:

  1. It seems to me that if you learn the hard code, you are also able understand the easier code. So, it would be the most efficient to teach the harder code. That way students would graduate with a good enough base to do most types of research, whether it be simulations or observations. In addition, it would give them better experience if they want to go into industry (e.g. software/computer engineering)

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